MultiCam Simulator

Private Beta

A training simulator for multicamera live production, built in Unity. The idea came from my experience as a tech producer and university instructor in media production - I kept seeing the same problem: students struggle to learn multicamera workflows without access to real studio equipment.

This prototype simulates a 10-camera concert setup with a video switcher interface. It's a tool for understanding the basics before stepping into a real control room.

Private Beta

Join the waitlist for early access, or request a demo if you're an educator or investor.

macOS · Apple Silicon + Intel

Simulator interface - multiview Simulator interface - switcher in action

What It Does

Multiview wall with 10 camera feeds, Preview and Program monitors - like a real broadcast control room

Simplified video switcher with Preview/Program rows that swap roles on cut - matching real broadcast logic

10-camera concert setup including crane and dolly shots

Controls

Keyboard

1 2 ... 0 Switch camera to Program (0 = camera 10)
LeftShift + 1-0 Send camera to Preview
Enter Cut - switch Preview to Program
Space Pause simulation
Esc Return to start

Mouse

Click any camera monitor to send it to Program. Click the T-Bar to cut.

Tech

Unity 3D C# macOS

Roadmap