MultiCam Simulator

Prototype

An early prototype of a training simulator for multicamera live production. Tested on M2 Pro. Built in Unity based on my experience as a director-producer and university instructor. I'm collecting feedback to shape the project.

The problem I kept running into: students can't really learn multicamera directing without access to a real studio, and studios are expensive.

This prototype simulates a 10-camera concert with a video switcher interface. It's not a finished product. I'm using it to test the concept and collect feedback from people in the industry and education before committing to a full version.

Prototype

If you work in broadcast or teach media production, I'd love to hear what you think. Drop me a line and I'll send you a build.

macOS, Apple Silicon + Intel

Simulator interface - multiview Simulator interface - switcher in action

What It Does

Multiview wall with 10 camera feeds, Preview and Program monitors, like a real broadcast control room

Simplified video switcher with Preview/Program rows that swap on cut, matching real broadcast logic

10-camera concert setup including crane and dolly shots

Controls

Keyboard

1 2 ... 0 Switch camera to Program (0 = camera 10)
LeftShift + 1-0 Send camera to Preview
Enter Cut, switch Preview to Program
Space Pause simulation
Esc Return to start

Mouse

Click any camera monitor to send it to Program. Click the T-Bar to cut.

Tech

Unity 3D C# macOS

Roadmap